![]() ![]() Note that manually assigning a target will cause the Carrier to move towards the new target if it is outside of launch range. If the Carrier is attacking a target, moves out of launch range, and there is a closer target with the same priority in launch range, the Interceptors will switch their target to the closer one. Interceptors will also return to the Carrier once the current target has been destroyed if the Carrier is not within launch range of any enemy targets. ![]() But after launching Interceptors, the Carrier can move back to a leash range of 14 before the Interceptors disengage and return to the Carrier. Without the ability Release Interceptors the Carrier's launch range is 8, meaning that an enemy target must be within range 8 before the Carrier will launch Interceptors at it. When attacking, Carriers launch their available Interceptors towards the target, at a delay of 0.5 seconds per Interceptor a full complement of Interceptors thus takes 4 seconds to all launch from the Carrier. However, this ability was removed in Patch 3.8.0. After 43 seconds, any remaining Interceptors perished. In LotV, an ability was added where Carriers were able to activate Release Interceptors to permanently launch all interceptors at a great distance. The maximum number of Interceptors that any Carrier can hold at one time is eight. The Carrier initially warps in with four Interceptors available, and from there it can be ordered to train additional Interceptors (an ability that can be set to autocast) for 15 minerals each. The Carrier is a production facility as well Carriers are responsible for training additional Interceptors. Instead, they launch tiny Interceptors that attack in a swarm around the Carrier. Unlike other units, Carriers do not engage the enemy directly. Carriers are the capital ships in the Protoss air force, built at the Stargate with the Fleet Beacon as a prerequisite. ![]()
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