![]() ![]() The animation component has features such as inverse and forward kinematics for character animation, particle systems and dynamics. The 3D modeling component supports both polygon modeling and subdivision surfaces. It includes a fast rendering engine that supports such advanced features as realistic reflection, radiosity, caustics, and 999 render nodes. LightWave is a software package used for rendering 3D images, both animated and static. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizations, virtual production, music videos, pre-visualizations and advertising. The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.Ī node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.LightWave 3D is a 3D computer graphics program developed by NewTek. Independent scaling options for multi-monitor setupsīone System Improved for Game Development Support for scaling many UI elements for HiDPI and large-screen displays Predictive corrective morph sculpting that works after deformers with built-in driver/driven controller Supports converting sculpt animation keyframes to Endomorphs Non-linear interpolation of sculpt animation keyframes Pen pressure support for brush size, strength and hardness (Windows only) Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.įully-multithreaded sculpting using all available CPU cores Solvers are included that allow for fluid simulation and smoke and fire effects. ![]() The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. The Material Tools Group has been updated with new nodes to support this capability. There is access to Fresnel Functions, Material Components and Material Integrators. The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019. Interactively choose what to import / export and how.Īdd to existing FBX files from Layout and Modeler.īuild LightWave 3D® assets from many FBX files. Work with industry standard FBX data on a whole new level via the new Interchange Bridge. ![]() The bridge uses NewTek's proven NDI® network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. LightWave 3D® enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave driving Unreal changes iteratively. Real-time Collaborative LightWave™ to Unreal Engine This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. NewTek LightWave 3D 2020.0.1 macOS | 139 Mb ![]()
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