![]() This combines with the new Expeditions and legendary loot to give you reasons to keep grinding, but a lack of new enemies is disappointing. It’s not a million miles from Expeditions, but the stakes feel higher. At each Crossroads you can opt to leave with what you’ve earned or push on, facing greater difficulty but better loot. You’ll power through the Trial of Tarya Gratar, earning more loot the longer you survive. Taking Expeditions as a jumping off point, the new endgame activity in Outriders: Worldslayer is almost rogue-like in nature. This means much greater build diversity for all classes, which is essential for the new endgame. There are also PAX points, which allow deeper customisation of the class itself and can be respecced at no cost. ![]() A 0.1% increase to reload speed probably doesn’t mean much in the moment, but long terms gains are worth chasing. Ascension Points work like Diablo 3’s Paragon system, allowing you to tweak your character’s attributes by tiny increments. ![]() While Worldslayer still doesn’t raise the level cap, it does introduce some new skills to the mix, and adds a few new ways to level up your character. Thankfully, the focus is on the gameplay. It lessens the impact of every cutscene and conversation. These cutscenes were made after People Can Fly heard the complaints against the original, so it’s weird that they’ve done it again. The camera zooms and cuts and stops abruptly, obscuring the characters or focusing on random sections of floor or wall. Yes you can turn on “smoothing” to stop it moving around like a ball bearing in a tumble dryer, but that kind of makes things worse. It’s not helped by Outriders: Worldslayer’s’ ridiculous cutscene camera. I wasn’t feeling the desired level of threat, and that’s a shame. Had this ally been an established character we care about, it might have had some impact as it is, she spouts some rhetoric at you and throws you through a wall. You fight your way through a few areas replete with waist-high debris, as is standard, looking for a potential ally, only to find that Ereshkigal has beaten you there. She’s fun to watch and great to hate, but Worldslayer fumbles her introduction somewhat. Theatrical, overblown, unreasonable and batshit crazy. Yup, that oughta do it.Įreshkigal isn’t a great villain as they go, but she’s exactly the kind of villain you would expect in Outriders. With Worldslayer, People Can Fly introduce Ereshkigal, a bizarrely named Altered who hates you and everyone else with fiery passion. No big bad to chase down and smack around with your heroism. ![]() Sure there are characters who share your special abilities, which mark you and them as “Altered”, but there’s no one to really hate on. What the original Outriders campaign actually lacked, though, was a proper villain. Set on a world where humans have been stranded and warring for 30 years, it sees your cryogenically-frozen Outrider emerge into a hellscape of mutated beasts, space magic where everyone has taken to dressing in leather and animal bones for reasons best known to themselves. Sure you could play Destiny 2, Warframe, or Tiny Tina’s Wonderlands for a similar experience, but Outriders’ focus on loot and gameplay with very few extraneous systems or currencies is oddly unique. In fact, while Outriders might look fairly generic on the surface, there’s not an awful lot out there doing what it’s doing. The expansion adds a heap of content and story – and there’s still no sign of a cash shop to darken the skies for fans of PCF’s sci-fi shooter. Outriders: Worldslayer kind of proves this out too. ![]() But although it does have an extensive endgame grind and a metric ass-ton of loot to hoover up and equip, it’s actually a story-driven game first and a dungeon crawler second. Despite vehement claims from People Can Fly that Outriders is not a live service game, it shares so many similarities with other games in the genre that some confusion is expected and forgiven. ![]()
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