![]() ![]() You’ll also be able to build the same building multiple times, there’s no cap like that. These structures will be used to grow and expand your army and kingdom. On these sites, you’ll be able to build (and sell) structures. The build sites are a limited amount of marked places in different sizes around your town. We’ll have a lot of features that will make our game unique, but I think at the moment the two biggest ones are our concept of build sites and “the essence”. What are the features that’ll make your game unique? Songs of Conquest takes inspirations from games like HoMM and King’s Bounty, an aging genre that’s been in need of “fresh blood”. That kind of direct and instant communication is pure gold! The discord server we have is also a lot of fun. I mostly hang out on Twitter, but that’s also what’s so nice about being on multiple social media platforms - they all have different characteristics, so you can kind of pick one that suits you the most. I did not expect that at all!Īnd our community is growing by the day, and getting to discuss, share content and finally talk about the game is absolutely wonderful. A personal highlight was when Sean Plott said at the end that Songs of Conquest was the game he was most looking forward to. It feels amazing! Showing our trailer at the PC Gaming Show was a huge motivational boost for us, especially after getting such positive response. You and the whole Lavapotion team must be so proud! So, how does it feel, having so many people discover your game for the first time through the biggest event of the year? Hi Niklas, and welcome to our Coffee Break! Songs of Conquest was unveiled at E3, and instantly garnered a lot of attention. Grab a mug of your favorite beverage, and let’s hear him tell us a tale of heroic deeds! We were very lucky to have an in-depth discussion with Niklas, co-founder & lead programmer, and learn more about this upcoming strategy game inspired by the beloved license Heroes of Might and Magic. That indie game, you’ve probably seen it, drooled a little in front of your screen, and been dying to know more! A game of war, a game of pride, a game of songs for those fallen and those who survived: Songs of Conquest from Swedish studio Lavapotion. During the PC Gaming Show, such a thing happened: A short trailer of 1:24 got everyone talking - even Sean “Day9” Plott sang its praises! Yet, sometimes, a game comes along and unanimously wows the crowds. Now, if you’re indie, the task is Sisyphean! The biggest video game event of the year is so packed full of announcements - each shows gotta be louder, better, brighter than the previous one - that standing out is a difficult feat to achieve. Three times an “E” to have players shaking with anticipation, medias feverish with the task to come. Rarely (though it does happen), small amounts of them are needed to recruit some strong units.Electronic Entertainment Expo. In addition, they are often used to develop new technologies. Glimmerweave, ancient amber and celestial ore find their use in the construction of mainly medium and large buildings. Stone and wood are the primary resources used to build and improve basic structures. It contributes to the majority of transactions, whether it is building structures or recruiting units. ![]() The most important resource in the game is gold. Celestial ore - is used to construct some medium to large buildings and to develop technology.Ancient amber - is used in erecting advanced structures and in research.Glimmerweave - used for erecting some of the more advanced buildings and developing technology.Wood - necessary for the construction of many small to medium-sized buildings.Stone - necessary for the construction of some basic buildings.Gold - the basic resource, required for practically all transactions in the game. ![]() If you hover your cursor over a resource, you will see its sources. You can see the resources and their income per turn in the upper right corner of the screen. ![]()
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